


Although each is comprised of Samurai-the bushi warriors, mannered courtiers, and shugenja, priests who pray to the kami, or spirts, for aid, each is different in character. These are the Crab, Crane, Dragon, Lion, Phoenix, Scorpion, and Unicorn clans. Known as the Emerald Empire, it has been ruled for a thousand years by the Hantei emperors-the current emperor is Hantei XXXVIII-who have divided between seven Great Clans. It is similar to feudal Japan, but with influences and elements of other Asian cultures, as well as magic and mythical beasts. The setting for Legend of the Five Rings, Fifth Edition is Rokugan. Thus, Legend of the Five Rings, Fifth Edition does use proprietary dice and it is a thorough redesign, but the setting remains very much the same, the five elements-or rings-have been more tightly integrated into the mechanics, and the core ‘Roll and Keep’ mechanic remains. After all, it is exactly what the publisher did with both Warhammer Fantasy Roleplay, Third Edition and all three iterations of its Star Wars roleplaying games- Star Wars: Edge of the Empire, Star Wars: Age of Rebellion, and Star Wars: Force and Destiny, as well as a Beginner Game for Star Wars: The Force Awakens. Of course, as soon as it was announced that Fantasy Flight Games was going to be publishing the new edition, we all knew that it would be a major redesign rather than a re-implementation of the mechanics seen in the First, Second, Third, and Fourth Editions and we all knew that it would eschew standard numerical polyhedral dice in favour of a proprietary design marked with symbols particular to the roleplaying game, not just in terms of its mechanics, but also as an intellectual property. It is a curious thing, but the latest iteration of the Legend of the Five Rings roleplaying game is as much a descendant of John Wick’s 1997 adaptation of the collectible card game as it is the Fantasy Flight Games boardgames, Descent and Doom.
